SigEx Ventures : The poor American Economy...
by Ana Maria Ciobanu
Illegal hardware made overseas and imported in the USA raised a huge scandal about people who bought and played counterfeit software on Sony's PlayStation 2, Microsoft's Xbox and Xbox 360, and Nintendo's Wii.. After a year-long investigation federal agents executed 32 search warrants against trafficking in illegal devices. I understand why one would pirate PlayStation and sell it cheaper, but how cheap can you sell the Wii?! It's kind of funny that the U.S. Chamber of Commerce estimated that the U.S. economy loses from $200 billion to $250 billion each year because of counterfeiting and piracy. How can they assume that everybody who used counterfeit items, mp3's, game console cracks, videos would have really gone out and bought the real things? Why do people use counterfeit items?Are they snobs who simply want to sabotage industries or are they people who can't afford certain stuff the legal way? The majority is represented by people who can't afford to buy original CDs or DVDs or to pay $499 for a game console. And here's another thought, just because the money is being spent illegally it doesn't necessarily mean the money leaves the U.S.A. Economy. I do not want by any chance to encourage traffic or counterfeiting, but the U.S. Chamber of Commerce can't make me feel sorry for the recording industries, for Sony's PlayStation, for Microsoft or for Nintendo with such unrealistic calculus.
| by Ana Maria Ciobanu for SigEx Ventures (http://sigexventures.com) |
SigEx Ventures's matrix of properties are quickly becoming leaders in digital telebroadcasting, free content delivery allowing people to easily talk, view, upload and share through free online TV broadcasting, free unlimited global calls, video blogs and SMS. SigEx Ventures invests in projects deploying "free" to add-on royalty revenue models

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